![]() ![]() Playrumbleonposition( "grenade_rumble", position ) Įarthquake( 0.5, 0.5, self.origin, 512 ) Īlternatively, if you have access to the source of the scripts you can attempt to merge them into one mod. Self shellshock( "frag_grenade_mp", 0.5 ) Go to GSC Studio and press 'CONNECT' - 'PC' - And than Redacted or Steam 8. And copy this ' ' into thre 6.Start BO2 Redacted or Steam 7. If ( cause != "MOD_EXPLOSIVE" & cause != "MOD_GRENADE" & cause != "MOD_GRENADE_SPLASH" || cause = "MOD_PROJECTILE" & cause = "MOD_PROJECTILE_SPLASH" ) Open The GSC Studio and Create A New Project - Press 'EDITOR' - Press 'Create a Project' 3.Enter Menu Name and Select 'Multiplayer' 4. If ( self maps/mp/_utility::isflashbanged() ) Println( "ZM > Zombiemode Server Scripts Init (_zm_bot.gsc)" ) įor multiplayer I would use _shellshock.gsc since its fairly small and its contents look like this: #include common_scripts/utility If you don't have a copy of it the contents are very limited anyway: #include maps/mp/zombies/_zm_utility ![]() so I go to enter/redeem the code to try again and it says it's already been used.how do I fix this This thread is locked. If zombies use _zm_bot.gsc place it in maps/mp/zombies. Cod bo2 gsc studio not opening code 17.98 (19 used & new offers) Other formats: PC, PlayStation 3, Xbox 360, PS4 Digital Code Sign in to your Xbox One (make sure you're signed in with the Microsoft account you want to redeem the code with). ![]()
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